
They cannot use two-handed weapons.Ĭrafters can make Items, Furniture and equipment for your town. They can also only use one-handed weapons and a shield. Knights, after promotion from Footmen, use the Knight's Shield as their own shield and also get their own armor. They can also buff their nearby Fighters once a higher level. Knights are promoted from level 3 Footmen using a Knight's Shield, Knights gain the ability to aggro close enemies once they are level 2 and far enemies once they are level 6, making the Knight the target of their enemies leaving your other hearthlings with breathing space. They can equip armor and helmets as well as their weaponsĪ defensive combatant focused on protecting allies from harm. When hovering over a Footman you can select what type of Weapons the Hearthling will use, the choices are: Sword and shield, Dual Wielding, and Two handed weapon. The Footman is one of the three combat jobs.įootmen can use either of the two kinds of melee weapons: one-handed weapons and a shield, or two-handed weapons. A good choice for the backbone of your town's defense.įootmen are promoted from Workers using a Wooden Practice Sword or as Northern Alliance from a level 2 Archer, and can be further advanced to a Knight or an Archer if you're not playing as Northern Alliance. Clerics heal wounded hearthlings and provide buffs to them in combat. The player can also change which arrows the Archer will use between the equipped quiver's arrows, or default arrows.Īs Northern Alliance a level 2 Archer can be promoted to a Footman.Ĭlerics are promoted from Herbalists. There are currently only two quivers available: spiky quivers that slow enemies and fire quivers that burn enemies. Archers attack enemies from a distance with their bow.Īrchers can equip a bow and a quiver. There are different combat roles among these Fighters, as listed below.Ī ranged combat unit that shoots foes with arrowsĪrchers are promoted from a level 3 Footmen using an Archer's Bow or when playing as Northern Alliance they are promoted from Workers. They will automatically defend your town or you can send them off on a mission of your choice. However, the levels, health and perks they've gained are not lost.įighters patrol the town, attack nearby enemies, and have combat-related abilities. Experience is not carried over if you change a Hearthling's job to another. A list of perks for each job can be found on each job specific page.

All of the jobs in the base game have a maximum of six levels, and each level's experience requirement is calculated with this formula :Įvery time a Hearthling levels up, they will gain 10 health and sometimes a helpful perk. They do this by gaining experience through their respective roles.

Overtime, Hearthlings can level up in their Jobs (with the exception of Workers). The talisman requirements can be met by crafting the required tools at the named workshop. Otherwise,it will have a gray background. If the Hearthling you are inspecting meets the requirements for a job and you have the required talismans, then the job will have a blue background. Each job shows its icon, along with lines connecting one job to others that have prerequisites.

The "Choose a Job" screen shows all the information about each job in the game. The Hearthling will run to the respective talisman, drop their gear, and equip the new talisman required by their new job (in the case of promoting into a Worker, they will immediately drop their gear and run to an available Worker's Outfit). Select which job you want to change to and click the stamp to approve the promotion. Then click the "Change Jobs" button and you will be presented with the promotion screen (pictured right). In order to change a Hearthling's job, you can either enter the "Citizens" menu and click the name of the Hearthling you want to promote, or click on the Hearthling itself(?). All Hearthlings start as a Worker, and then can be promoted to any other job, given that you have the right Job Talisman and experience requirements. Promoting is the act of changing a Hearthling's job into another.
